A New Spin on Science in the Classroom

Coming soon to a school near you… Gale will be offering a new science product for use in the classroom and lab with high school and academic students. The product is designed to help students understand science beyond the text, and combine Gale’s curriculum-aligned reference content with partner CyberScience’s interactive 3D models to bring science learning to life. This new resource combines multiple science topics and can be used as a basic science learning tool for students. In addition, there’s a module that will meet the need of the higher education audience, but could also be appropriate for Advanced Placement science classes.

“These engaging products bring science to life by enabling students to manipulate and interact with content, but more than that, they demonstrate Gale’s transformation beyond a library reference publisher to a true education technology partner for libraries.” said Paul Gazzolo, Senior VP and General Manager for Gale.

“Our collaboration with Gale on these exciting new science products for academic and school libraries will allow students to learn science concepts online in an interactive environment supported by curriculum-based reference materials in the classroom, at home, and in the library. We are delighted to be showcasing this solution at ALA Midwinter with the Gale team,” said Tom Nicknish, President, CyberScience 3D.

Users can delve deep into concepts with tools to zoom, rotate and explore models. Clicking on individual components of visuals brings users to relevant reference content related to the image, including the ability to search across content to find exactly what they are looking for. These powerful visual tools can be used for in-classroom demonstrations and help with homework or research assignments. The products are web-based and available as 2D experiences, while a full 3D experience is possible with commonly available hardware such as glasses, an interactive whiteboard, and/or a 3D projector.

Additional product features include:

  • Self-quizzing capabilities at the end of session to review key concepts
  • Guided interactive simulation lessons as well as anytime student/faculty interaction with models
  • An easy-to-use, intuitive interface available via web and mobile
  • Access through computers, laptops, tablets, interactive whiteboards or a projector
  • Accessible through multiple browsers (Chrome, Firefox, Opera, Safari, or IE)
  • 3D printing is available with installed driver and an optional 3D printer to print teaching models for use directly in the classroom
  • Interface and content to be available in multiple languages

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